This is Quar's war
Zach Walter & Andrew Waltersthe end it comes down to the Caertens driving their companies
against each other. In This Quar’s War two Commanders will lead
their forces, typically reinforced companies, in a short, sharp action
whose signifi cance outweighs the size of the forces involved.
TQW is played in scenarios. Commanders will choose a
prepared scenario or generate one using the Scenario Deck. The
scenario will specify the forces, the terrain, and any special
conditions the Commanders will have to tend with along with the
objectives they will strive for.
Commanders gather their forces by choosing allotments from
the Muster for their faction. Each allotment on the Muster is a
company, section, vehicle, squad, or heavy weapon team. The
scenario will specify the number and types of allotments each
Commander will get.
Each turn the Commander’s HQ will send out messenger
Pykpyks to some of their units, and as each Section is activated its
units will spend Surges to perform Orders. Commanders who make
the best use of each unit’s qualities, who are prepared for the
enemy’s ploys, and who roll well will achieve their objectives.